Templar



The Templars were originally a mages guild dedicated to the study of magic and training of youngsters in the magical arts. During times of hostility, they would serve as battlemages, being an effective enough match for the Keidran military that an uneasy if lasting peace was established between the two races. Initially, the Templars had little political influence, until a warlike Templar known as Trace Legacy executed a coup against the then-leader Raine. Under Trace's rule, the Templars expanded to encompass many aspects of Human society, effectively displacing the Human government, military, law enforcement and many industries (including the currency mints). Whilst still technically answerable to the King, Trace Legacy became the de-facto dictator and set about a brutal dominion over Human and Keidran alike.

To further expand the Templar influence, Trace Legacy ordered the construction of 'Towers'; essentially inexhaustable repositories of mana capable of enhancing the abilities of any Templar magic user linked to it. These Towers also served as bases of operations and power-projection over the local Human populations; visible and intimidating reminders of the Templar's power. Trace Legacy appointed his own cabinet of cronies to facilitate this expansion, with the goals of destabilising the Basitin nation, instigate a war with the Keidran and gaining total control over the Human population. With the dramatic increase of power these Towers lent to the Templar mages, the slim balance of peace was broken. The Keidran found themselves at a terrible disadvantage and talk began of open warfare.

In Trace's absence, the Master Templars he appointed have taken up his rule, though they appear to be growing increasingly divided, and determined to fulfil their own agendas.

Pictured left to right: Master Spy, Architect, Stratigist, Seer, Mage.